资源简介
unity编辑器源代码,c#的,有兴趣的可以阅读下源代码了解内部实现

代码片段和文件信息
// Unity C# reference source
// Copyright (c) Unity Technologies. For terms of use see
// https://unity3d.com/legal/licenses/Unity_Reference_Only_License
using scm=System.ComponentModel;
using uei=UnityEngine.Internal;
using RequiredByNativeCodeAttribute=UnityEngine.scripting.RequiredByNativeCodeAttribute;
using UsedByNativeCodeAttribute=UnityEngine.scripting.UsedByNativeCodeAttribute;
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Collections;
using UnityEngine.Bindings;
using UnityEngine.Playables;
namespace UnityEngine
{
internal enum AnimationEventSource
{
NoSource = 0
Legacy = 1
Animator = 2
}
[System.Serializable]
[StructLayout(LayoutKind.Sequential)]
[RequiredByNativeCode]
public sealed partial class AnimationEvent
{
internal float m_Time;
internal string m_FunctionName;
internal string m_StringParameter;
internal object m_objectReferenceParameter;
internal float m_FloatParameter;
internal int m_IntParameter;
internal int m_MessageOptions;
internal AnimationEventSource m_Source;
internal AnimationState m_StateSender;
internal AnimatorStateInfo m_AnimatorStateInfo;
internal AnimatorClipInfo m_AnimatorClipInfo;
public AnimationEvent()
{
m_Time = 0.0f;
m_FunctionName = ““;
m_StringParameter = ““;
m_objectReferenceParameter = null;
m_FloatParameter = 0.0f;
m_IntParameter = 0;
m_MessageOptions = 0;
m_Source = AnimationEventSource.NoSource;
m_StateSender = null;
}
[System.Obsolete (“Use stringParameter instead“)]
public string data { get { return m_StringParameter; } set { m_StringParameter = value; } }
public string stringParameter { get { return m_StringParameter; } set { m_StringParameter = value; } }
public float floatParameter { get { return m_FloatParameter; } set { m_FloatParameter = value; } }
public int intParameter { get { return m_IntParameter; } set { m_IntParameter = value; } }
public object objectReferenceParameter { get { return m_objectReferenceParameter; } set { m_objectReferenceParameter = value; } }
public string functionName { get { return m_FunctionName; } set { m_FunctionName = value; } }
public float time { get { return m_Time; } set { m_Time = value; } }
public SendMessageOptions messageOptions { get { return (SendMessageOptions)m_MessageOptions; } set { m_MessageOptions = (int)value; } }
public bool isFiredByLegacy { get { return m_Source == AnimationEventSource.Legacy; } }
public bool isFiredByA
属性 大小 日期 时间 名称
----------- --------- ---------- ----- ----
目录 0 2019-07-03 17:30 UnityCsReference-master\
目录 0 2019-07-03 17:30 UnityCsReference-master\Editor\
目录 0 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\
目录 0 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\2D\
目录 0 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\2D\Common\
目录 0 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\2D\Common\sc
文件 1444 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\2D\Common\sc
文件 6902 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\2D\Common\SpriteEditorUtility.cs
文件 10191 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\2D\Common\TexturePlatformSettingsController.cs
文件 1160 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\2D\Common\TexturePlatformSettingsFormatHelper.cs
文件 8488 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\2D\Common\TexturePlatformSettingsView.cs
目录 0 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\2D\Interface\
文件 2220 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\2D\Interface\IEvent.cs
文件 2165 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\2D\Interface\ITexturePlatformSetting.cs
目录 0 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\2D\SpriteAtlas\
文件 5329 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\2D\SpriteAtlas\EditorSpriteAtlas.bindings.cs
文件 30885 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\2D\SpriteAtlas\SpriteAtlasInspector.cs
目录 0 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\Accessibility\
文件 1558 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\Accessibility\UserAccessibilitySettings.cs
文件 6462 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\ActiveEditorTracker.bindings.cs
目录 0 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\Animation\
文件 1315 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\Animation\AnimationClipSettings.bindings.cs
文件 2015 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\Animation\AnimationClipStats.bindings.cs
文件 7856 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\Animation\AnimationMode.bindings.cs
文件 19274 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\Animation\AnimationUtility.bindings.cs
目录 0 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\Animation\AnimationWindow\
文件 3653 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\Animation\AnimationWindow\AddCurvesPopup.cs
文件 1760 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\Animation\AnimationWindow\AddCurvesPopupHierarchy.cs
文件 10708 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\Animation\AnimationWindow\AddCurvesPopupHierarchyDataSource.cs
文件 5310 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\Animation\AnimationWindow\AddCurvesPopupHierarchyGUI.cs
文件 55395 2019-07-03 17:30 UnityCsReference-master\Editor\Mono\Animation\AnimationWindow\AnimEditor.cs
............此处省略3214个文件信息
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