using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks;
namespace 基础 { public struct Person { public string name; public int pos; public int pause; public int roll; }
class Program { static int[] Map = new int[100]; static int [] lukyTurn={626476994}; static int [] boom={1236527899}; static int [] pause={17446184}; static int [] fly={2326282}; static Person[] player = new Person[2]; static void Main(string[] args) { ShowUI(); initial(); #region 玩家A B名字输入 Console.WriteLine(“请输入玩家A的名字:“); player[0].name = InPutName(); Console.WriteLine(“请输入玩家B的名字:“); player[1].name = InPutName(); while (player[0].name == player[1].name) { Co
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