资源简介
http://blog.csdn.net/ctxdecs/article/details/43888399
代码片段和文件信息
#include “AppDelegate.h“
#include “Selectlayer.h“
USING_NS_CC;
AppDelegate::AppDelegate() {
}
AppDelegate::~AppDelegate()
{
}
//if you want a different contextjust modify the value of glContextAttrs
//it will takes effect on all platforms
void AppDelegate::initGLContextAttrs()
{
//set OpenGL context attributionsnow can only set six attributions:
//redgreenbluealphadepthstencil
GLContextAttrs glContextAttrs = {8 8 8 8 24 8};
GLView::setGLContextAttrs(glContextAttrs);
}
bool AppDelegate::applicationDidFinishLaunching() {
// initialize director
auto director = Director::getInstance();
auto glview = director->getOpenGLView();
if(!glview) {
glview = GLViewImpl::createWithRect(“Test34“ Rect(0 0 480 320));
director->setOpenGLView(glview);
}
director->getOpenGLView()->setDesignResolutionSize(480 320 ResolutionPolicy::FIXED_WIDTH);
// turn on display FPS
director->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don‘t call this
director->setAnimationInterval(1.0 / 60);
FileUtils::getInstance()->addSearchPath(“res“);
// create a scene. it‘s an autorelease object
auto scene = Selectlayer::createScene();
// run
director->runWithScene(scene);
return true;
}
// This function will be called when the app is inactive. When comes a phone callit‘s be invoked too
void AppDelegate::applicationDidEnterBackground() {
Director::getInstance()->stopAnimation();
// if you use SimpleAudioEngine it must be pause
// SimpleAudioEngine::getInstance()->pauseBackgroundMusic();
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground() {
Director::getInstance()->startAnimation();
// if you use SimpleAudioEngine it must resume here
// SimpleAudioEngine::getInstance()->resumeBackgroundMusic();
}
属性 大小 日期 时间 名称
----------- --------- ---------- ----- ----
目录 0 2015-02-20 10:26 Classes\
文件 1924 2015-02-20 10:09 Classes\AppDelegate.cpp
文件 987 2015-02-04 11:39 Classes\AppDelegate.h
文件 1937 2015-02-20 10:43 Classes\Clientla
文件 613 2015-02-20 10:29 Classes\Clientla
文件 2153 2015-02-20 10:44 Classes\Gameba
文件 745 2015-02-20 10:43 Classes\Gameba
文件 1361 2015-02-19 15:18 Classes\Selectla
文件 336 2015-02-19 15:04 Classes\Selectla
文件 1931 2015-02-20 10:21 Classes\Serverla
文件 632 2015-02-19 19:35 Classes\Serverla
目录 0 2015-02-20 10:26 Classes\socket\
文件 1309 2014-12-21 14:37 Classes\socket\Socketba
文件 1533 2015-02-19 16:48 Classes\socket\Socketba
文件 3155 2015-02-20 10:00 Classes\socket\SocketClient.cpp
文件 730 2015-02-19 16:52 Classes\socket\SocketClient.h
文件 5283 2015-02-20 11:00 Classes\socket\SocketServer.cpp
文件 1199 2015-02-20 11:00 Classes\socket\SocketServer.h
目录 0 2015-02-20 10:26 Resources\
目录 0 2015-02-20 10:26 Resources\enemy\
文件 4477 2015-02-19 19:49 Resources\enemy\run0.png
文件 4339 2015-02-19 19:50 Resources\enemy\run1.png
文件 4179 2015-02-19 19:50 Resources\enemy\run2.png
文件 4438 2015-02-19 19:50 Resources\enemy\run3.png
文件 4484 2015-02-19 19:50 Resources\enemy\run4.png
文件 1998 2013-01-26 21:56 Resources\enemy\stand0.png
文件 1961 2013-01-26 21:56 Resources\enemy\stand1.png
文件 1990 2013-01-26 21:56 Resources\enemy\stand2.png
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