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大小: 23.15MB文件类型: .rar金币: 1下载: 0 次发布日期: 2023-06-19
- 语言: 其他
- 标签: SkeAnimation
资源简介
D3D11_SkeletonAnimation.rar
代码片段和文件信息
#include“BitmapClass.h“
BitmapClass::BitmapClass()
{
md3dVertexBuffer=NULL; //顶点缓存
md3dIndexBuffer=NULL; //索引缓存
mVertexCount = 0;
mIndexCount = 0;
}
BitmapClass::BitmapClass(const BitmapClass& other)
{
}
BitmapClass::~BitmapClass()
{
}
bool BitmapClass::Initialize(ID3D11Device* d3dDevice int ScrrenWidth int ScrrenHeight WCHAR* TextureFileName int bitmapWidth int bitmapHeight)
{
bool result;
//第一初始化屏幕长宽,纹理长宽,坐标点
mScrrenWidth = ScrrenWidth;
mScrrenHeight = ScrrenHeight;
mBitmapWith = bitmapWidth;
mBitmapHeight = bitmapHeight;
mPreviousPosX = -1;
mPreviousPosY = -1;
//第二初始化顶点缓存,索引缓存
result = InitializeBuffer(d3dDevice);
if (!result)
{
MessageBox(NULL L“Initialize Buffer failure“ L“ERROR“ MB_OK);
return false;
}
//第三加载纹理
result = LoadTexture(d3dDevice TextureFileName);
if (!result)
{
MessageBox(NULL L“ LoadTexture failure“ L“ERROR“ MB_OK);
return false;
}
return true;
}
void BitmapClass::Shutdown()
{
ReleaseTexture();
ShutdownBuffer();
}
bool BitmapClass::Render(ID3D11DeviceContext* d3dDeviceContextint positionX int positionY)
{
bool result;
result = UpdateBuffers(d3dDeviceContextpositionXpositionY);
if (!result)
{
return false;
}
//设置渲染管线的顶点缓存和索引缓存(IA阶段)
RenderBuffers(d3dDeviceContext);
return true;
}
bool BitmapClass::InitializeBuffer(ID3D11Device* d3dDevice)
{
Vertex* vertexs=NULL;
WORD*indices=NULL; //一个字为两个字节
mVertexCount = 6;
mIndexCount = 6;
//创建顶点数组
vertexs = new Vertex[mVertexCount];
if (!vertexs)
return false;
//创建索引数组
indices = new WORD[mIndexCount];
if (!indices)
return false;
//初始化顶点数组为0
memset(vertexs 0 sizeof(Vertex)*mVertexCount);
//赋予索引数组数据
//注意用左手定则判定是不是背面
indices[0] = 0;
indices[1] = 1;
indices[2] = 2;
indices[3] = 3;
indices[4] = 4;
indices[5] = 5;
//第一填充(顶点)缓存形容结构体和子资源数据结构体并创建顶点缓存(这里用的是动态缓存)
D3D11_BUFFER_DESC vertexBufferDesc;
vertexBufferDesc.Usage = D3D11_USAGE_DYNAMIC;
vertexBufferDesc.ByteWidth = sizeof(Vertex) * mVertexCount;
vertexBufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
vertexBufferDesc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
vertexBufferDesc.MiscFlags = 0;
vertexBufferDesc.StructureByteStride = 0;
D3D11_SUBRESOURCE_DATA vertexData;
vertexData.pSysMem = vertexs;
vertexData.SysMemPitch = 0;
vertexData.SysMemSlicePitch = 0;
HR(d3dDevice->CreateBuffer(&vertexBufferDesc &vertexData &md3dVertexBuffer));
//第二填充(索引)缓存形容结构体和子资源数据结构体并创建索引缓存
D3D11_BUFFER_DESC indexBufferDesc;
indexBufferDesc.Usage = D3D11_USAGE_DEFAULT;
indexBufferDesc.ByteWidth = sizeof(WORD) * mIndexCount;
indexBufferDesc.BindFlags = D3D11_BIND_INDEX_BUFFER;
indexBufferDesc.CPUAccessFlags = 0;
indexBufferDesc.MiscFlags = 0;
indexBufferDesc.StructureByteStride = 0;
D3D11_SUBRESOURCE_DATA indexData;
indexData.pSysMem = indices;
indexData.SysMemPitch = 0;
indexData.Sy
属性 大小 日期 时间 名称
----------- --------- ---------- ----- ----
文件 4194432 2010-05-13 17:48 D3D11_SkeletonAnimation\AnimationFile\head_diff.dds
文件 4194432 2010-05-13 17:48 D3D11_SkeletonAnimation\AnimationFile\head_norm.dds
文件 4194432 2010-05-13 17:48 D3D11_SkeletonAnimation\AnimationFile\jacket_diff.dds
文件 4194432 2010-05-13 17:48 D3D11_SkeletonAnimation\AnimationFile\jacket_norm.dds
文件 4194432 2010-05-13 17:48 D3D11_SkeletonAnimation\AnimationFile\pants_diff.dds
文件 4194432 2010-05-13 17:48 D3D11_SkeletonAnimation\AnimationFile\pants_norm.dds
文件 4039704 2011-09-19 18:04 D3D11_SkeletonAnimation\AnimationFile\soldier.m3d
文件 4194432 2010-05-13 17:48 D3D11_SkeletonAnimation\AnimationFile\upBody_diff.dds
文件 4194432 2010-05-13 17:48 D3D11_SkeletonAnimation\AnimationFile\upbody_norm.dds
文件 6620 2017-01-15 01:43 D3D11_SkeletonAnimation\BitmapClass.cpp
文件 1602 2017-01-15 01:43 D3D11_SkeletonAnimation\BitmapClass.h
文件 8655 2016-12-24 09:55 D3D11_SkeletonAnimation\ColorShaderClass.cpp
文件 1953 2016-12-24 09:54 D3D11_SkeletonAnimation\ColorShaderClass.h
文件 717 2017-05-28 18:45 D3D11_SkeletonAnimation\CommonVertexFormat.h
文件 1269 2016-10-07 19:15 D3D11_SkeletonAnimation\CPUClass.cpp
文件 518 2016-10-07 19:46 D3D11_SkeletonAnimation\CPUClass.h
文件 1946 2017-02-23 22:28 D3D11_SkeletonAnimation\CubeMapCameraClass.cpp
文件 646 2017-02-23 22:28 D3D11_SkeletonAnimation\CubeMapCameraClass.h
文件 6725 2017-02-23 22:29 D3D11_SkeletonAnimation\CubeMapRenderModelToTexure.cpp
文件 1576 2017-02-23 21:00 D3D11_SkeletonAnimation\CubeMapRenderModelToTexure.h
文件 16081 2017-02-23 00:53 D3D11_SkeletonAnimation\D3DClass.cpp
文件 2856 2017-02-23 00:53 D3D11_SkeletonAnimation\D3DClass.h
文件 5678 2016-12-20 23:59 D3D11_SkeletonAnimation\FirstCameraClass.cpp
文件 1620 2016-12-21 19:44 D3D11_SkeletonAnimation\FirstCameraClass.h
文件 1127 2016-12-24 09:58 D3D11_SkeletonAnimation\FontClass.h
文件 3682 2016-12-24 09:58 D3D11_SkeletonAnimation\FontlClass.cpp
文件 8697 2016-12-24 09:55 D3D11_SkeletonAnimation\FontShaderClass.cpp
文件 1534 2016-12-24 09:54 D3D11_SkeletonAnimation\FontShaderClass.h
文件 460 2016-10-07 17:08 D3D11_SkeletonAnimation\FPSClass.cpp
文件 390 2016-10-07 16:59 D3D11_SkeletonAnimation\FPSClass.h
............此处省略80个文件信息
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