• 大小: 14.58MB
    文件类型: .7z
    金币: 1
    下载: 0 次
    发布日期: 2023-07-02
  • 语言: 其他
  • 标签: 雷电  

资源简介

cocos2d-x2.2 雷电源码,详细注释,修复重要bug, vs2012打开直接运行。

资源截图

代码片段和文件信息

//
//  About.cpp
//  MoonWarriorsx
//
//  Created by 王 磊 on 13-1-17.
//
//

#include “About.h“
#include “Resource.h“
#include “StartMenu.h“

CCScene* About::scene()
{
    CCScene *scene = CCScene::create();
    About *about = About::create();
    scene->addChild(about);
    return scene;
}

bool About::init()
{
    if (!CClayer::init()) {
        return false;
    }
    
    CCSize winSize = CCDirector::sharedDirector()->getWinSize();
    
    CCSprite *sp = CCSprite::create(s_loading);
    sp->setAnchorPoint(ccp(0 0));
    addChild(sp 0 1);
    
    CCTexture2D *imageCache = CCTextureCache::sharedTextureCache()->addImage(s_menutitle);
    CCSprite *title = CCSprite::createWithTexture(imageCache CCRectMake(0 36 100 34));
    title->setPosition(ccp(winSize.width/2 winSize.height - 60));
    addChild(title);
    
    CCLabelTTF *about = CCLabelTTF::create(“   I recode this game according to the logic of MoonWarriors-html5almost all of the code  keep unanimous with the original. \n     This showcase utilizes many features from Cocos2d-x engine including: Parallax background tilemap actions ease frame animation schedule Labels keyboard Dispatcher Scene Transition“ “Arial“ 18 CCSizeMake(winSize.width * 0.85 320) kCCTextAlignmentLeft);
    about->setPosition(ccp(winSize.width / 2 winSize.height / 2 - 20));
    about->setAnchorPoint(ccp(0.5 0.5));
    addChild(about);
    
    
    CCLabelBMFont *backLb = CCLabelBMFont::create(“Go Back“ s_font);
    CCMenuItemLabel *goBack = CCMenuItemLabel::create(backLb this menu_selector(About::goBack));
    goBack->setScale(0.6);
    CCActionInterval *fadeIn = CCFadeTo::create(1 80);
    CCActionInterval *fadeOut = CCFadeTo::create(1 255);
    CCEaseSineInOut *ease1 = CCEaseSineInOut::create(fadeIn);
    CCEaseSineInOut *ease2 = CCEaseSineInOut::create(fadeOut);
    CCFiniteTimeAction *seq = CCSequence::create(ease1 ease2 NULL);
    // 参数必须要强转,不然ndk编译不过
    goBack->runAction(CCRepeatForever::create((CCActionInterval*)seq));
    
    CCMenu *menu = CCMenu::create(goBack NULL);
    menu->setPosition(winSize.width / 2 50);
    addChild(menu);
    
    return  true;
}

void About::goBack(CCobject *pobject)
{
    CCScene *scene = StartMenu::scene();
    CCDirector::sharedDirector()->replaceScene(CCTransitionFade::create(1.2 scene));
}


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