资源简介
Real-Time Rendering 3rd 实时渲染技术第三版 ,DirectX开发者必读之书。看完龙书《DIRECTX.9.0.3D游戏开发编程基础》之后,我们需要如何学习,来把学到的知识立体化,最终转化为开发游戏的实际能力。首先我们需要再看一本书,《Real-Time Rendering》,也就是(RTR)实时渲染技术,目前出到第三版了。
代码片段和文件信息
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文件 17463856 2018-10-18 22:27 Real-Time Rendering.3rd.pdf
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文件 17463856 2018-10-18 22:27 Real-Time Rendering.3rd.pdf
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