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unity制作游戏扫雷,内涵代码,场景,图片资源等代码中,重要代码涵注释
代码片段和文件信息
using UnityEngine;
using UnityEditor;
using System.Collections.Generic;
///
/// Inspector class used to edit Inventory Databases.
///
[CustomEditor(typeof(InvDatabase))]
public class InvDatabaseInspector : Editor
{
static int mIndex = 0;
bool mConfirmDelete = false;
///
/// Draw an enlarged sprite within the specified texture atlas.
///
public Rect DrawSprite (Texture2D tex Rect sprite Material mat) { return DrawSprite(tex sprite mat true 0); }
///
/// Draw an enlarged sprite within the specified texture atlas.
///
public Rect DrawSprite (Texture2D tex Rect sprite Material mat bool addPadding)
{
return DrawSprite(tex sprite mat addPadding 0);
}
///
/// Draw an enlarged sprite within the specified texture atlas.
///
public Rect DrawSprite (Texture2D tex Rect sprite Material mat bool addPadding int maxSize)
{
float paddingX = addPadding ? 4f / tex.width : 0f;
float paddingY = addPadding ? 4f / tex.height : 0f;
float ratio = (sprite.height + paddingY) / (sprite.width + paddingX);
ratio *= (float)tex.height / tex.width;
// Draw the checkered background
Color c = GUI.color;
Rect rect = NGUIEditorTools.DrawBackground(tex ratio);
GUI.color = c;
if (maxSize > 0)
{
float dim = maxSize / Mathf.Max(rect.width rect.height);
rect.width *= dim;
rect.height *= dim;
}
// We only want to draw into this rectangle
if (Event.current.type == EventType.Repaint)
{
if (mat == null)
{
GUI.DrawTextureWithTexCoords(rect tex sprite);
}
else
{
// NOTE: DrawPreviewTexture doesn‘t seem to support BeginGroup-based clipping
// when a custom material is specified. It seems to be a bug in Unity.
// Passing ‘null‘ for the material or omitting the parameter clips as expected.
UnityEditor.EditorGUI.DrawPreviewTexture(sprite tex mat);
//UnityEditor.EditorGUI.DrawPreviewTexture(drawRect tex);
//GUI.DrawTexture(drawRect tex);
}
rect = new Rect(sprite.x + rect.x sprite.y + rect.y sprite.width sprite.height);
}
return rect;
}
///
/// Helper function that sets the index to the index of the specified item.
///
public static void SelectIndex (InvDatabase db InvbaseItem item)
{
mIndex = 0;
foreach (InvbaseItem i in db.items)
{
if (i == item) break;
++mIndex;
}
}
///
/// Draw the inspector widget.
///
public override void OnInspectorGUI ()
{
NGUIEditorTools.SetLabelWidth(80f);
InvDatabase db = target as InvDatabase;
NGUIEditorTools.DrawSeparator();
InvbaseItem item = null;
if (db.items == null || db.items.Count == 0)
{
mIndex = 0;
}
else
{
mIndex = Mathf.Clamp(mIndex 0 db.items.Count - 1);
item = db.items[mIndex];
}
if (mConfirmDelete)
{
// Show the confirmation dialog
GUILayout.Label(“Are you sure you want to delete ‘“ + item.name + “‘?“);
NGUI
属性 大小 日期 时间 名称
----------- --------- ---------- ----- ----
..A..H. 273408 2018-11-24 13:34 RemoveMine\.vs\RemoveMine\v15\.suo
文件 0 2018-11-15 18:02 RemoveMine\.vs\RemoveMine\v15\Server\sqlite3\db.lock
文件 1634304 2018-11-18 15:48 RemoveMine\.vs\RemoveMine\v15\Server\sqlite3\storage.ide
文件 32768 2018-11-15 18:35 RemoveMine\.vs\RemoveMine\v15\Server\sqlite3\storage.ide-shm
文件 4284832 2018-11-24 13:34 RemoveMine\.vs\RemoveMine\v15\Server\sqlite3\storage.ide-wal
文件 15578 2017-02-25 01:37 RemoveMine\Assets\NGUI\Editor\Preview\Control - Background.png
..A..H. 955 2017-02-25 01:37 RemoveMine\Assets\NGUI\Editor\Preview\Control - Background.png.me
文件 18984 2017-02-25 01:37 RemoveMine\Assets\NGUI\Editor\Preview\Control - Colored Button.png
..A..H. 955 2017-02-25 01:37 RemoveMine\Assets\NGUI\Editor\Preview\Control - Colored Button.png.me
文件 18520 2017-02-25 01:38 RemoveMine\Assets\NGUI\Editor\Preview\Control - Colored Checkbox.png
..A..H. 955 2017-02-25 01:38 RemoveMine\Assets\NGUI\Editor\Preview\Control - Colored Checkbox.png.me
文件 8328 2017-02-25 01:36 RemoveMine\Assets\NGUI\Editor\Preview\Control - Colored Horizontal Scroll Bar.png
..A..H. 955 2017-02-25 01:36 RemoveMine\Assets\NGUI\Editor\Preview\Control - Colored Horizontal Scroll Bar.png.me
文件 4875 2017-02-25 01:39 RemoveMine\Assets\NGUI\Editor\Preview\Control - Colored Popup List.png
..A..H. 955 2017-02-25 01:39 RemoveMine\Assets\NGUI\Editor\Preview\Control - Colored Popup List.png.me
文件 13110 2017-02-25 01:35 RemoveMine\Assets\NGUI\Editor\Preview\Control - Colored Progress Bar.png
..A..H. 955 2017-02-25 01:35 RemoveMine\Assets\NGUI\Editor\Preview\Control - Colored Progress Bar.png.me
文件 6255 2017-02-25 01:37 RemoveMine\Assets\NGUI\Editor\Preview\Control - Colored Slider.png
..A..H. 955 2017-02-25 01:37 RemoveMine\Assets\NGUI\Editor\Preview\Control - Colored Slider.png.me
文件 8276 2017-02-25 01:38 RemoveMine\Assets\NGUI\Editor\Preview\Control - Colored Vertical Scroll Bar.png
..A..H. 955 2017-02-25 01:38 RemoveMine\Assets\NGUI\Editor\Preview\Control - Colored Vertical Scroll Bar.png.me
文件 6007 2017-02-25 01:41 RemoveMine\Assets\NGUI\Editor\Preview\Control - Simple Button.png
..A..H. 955 2017-02-25 01:41 RemoveMine\Assets\NGUI\Editor\Preview\Control - Simple Button.png.me
文件 16145 2017-02-25 01:42 RemoveMine\Assets\NGUI\Editor\Preview\Control - Simple Checkbox.png
..A..H. 955 2017-02-25 01:42 RemoveMine\Assets\NGUI\Editor\Preview\Control - Simple Checkbox.png.me
文件 3112 2017-02-25 01:38 RemoveMine\Assets\NGUI\Editor\Preview\Control - Simple Horizontal Scroll Bar.png
..A..H. 955 2017-02-25 01:38 RemoveMine\Assets\NGUI\Editor\Preview\Control - Simple Horizontal Scroll Bar.png.me
文件 5876 2017-02-25 01:36 RemoveMine\Assets\NGUI\Editor\Preview\Control - Simple Horizontal Slider.png
..A..H. 955 2017-02-25 01:36 RemoveMine\Assets\NGUI\Editor\Preview\Control - Simple Horizontal Slider.png.me
文件 8570 2017-02-25 01:37 RemoveMine\Assets\NGUI\Editor\Preview\Control - Simple Input Field.png
............此处省略2909个文件信息
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