资源简介
A星的工具包,还有教学实例,以及使用步骤。
代码片段和文件信息
/** \page changelog Changelog
- 3.7
- The last version that was released on the Unity Asset Store
was version 3.6 so if you are upgrading from that version also check out the release
notes for 3.6.1 through 3.6.7.
- Upgrade notes
- ProceduralGridMover.updateDistance is now in nodes instead of world units since this value
is a lot less world scale dependant. So the defaults should fit more cases.
You may have to adjust it slightly.
- Some old parts of the API that has been marked as deprecated long ago have been removed (see below).
Some other unused parts of the API that mostly lead to confusion have been removed as well.
- Improvements
- Rewrote several documentation pages to try to explain concepts better and fixed some old code.
- \ref accessing-data
- \ref graph-updates
- \ref writing-graph-generators
- Pathfinding.NavmeshCut
- And some other smaller changes.
- Added an overload of Pathfinding.PathUtilities.IsPathPossible which takes a tag mask.
- \link Pathfinding.XPath XPath \endlink now works again.
- The ProceduralGridMover component now supports rotated graphs (and all other ways you can transform it e.g isometric angle and aspect ratio).
- Rewrote GridGraph.Linecast to be more accurate and more performant.
Previously it used a sampling approach which could cut corners of obstacles slightly and was pretty inefficient.
- Linted lots of files to remove trailing whitespace fix imports use ‘var‘ when relevant and various other small tweaks.
- Added AstarData.layerGridGraph shortcut.
- Fixes
- Fixed compilation errors for Windows Store.
The errors mentioned ThreadPriority and VolatileRead.
- Fixed layerGridGraph.GetNearest sometimes returning the wrong node inside a cell (e.g sometimes it would always return the node with the highest y coordinate).\n
This did not happen when the node size was close to 1 and the grid was positioned close to the origin.
Which it of course was in all my tests (tests are improved now).
- Fixed GridGraph.Linecast always returning false (no obstacles) when the start point and end point was the same.
Now it returns true (obstacle) if the start point was inside an obstacle which makes more sense.
- Linecasts on layered grid graphs now use the same implementation as the normal grid graph.\n
This fixed a TON of bugs. If you relied on the old (buggy) behaviour you might have to change your algorithms a bit.
It will now report more accurate hit information as well.
- Fixed documentation on layerGridGraph.Linecast saying that it would return false if there was an obstacle in the way
when in fact exactly the opposite was true.
- Fixed inspector GUI throwing exceptions when two or more grid graphs or layered grid graphs were visible and thickRaycast was enabled on only one of them.
- Fixed a few options only relevant for grid graphs were visible in the layered grid graph inspector as well.
- Fixed GridGraph.CheckConnection
属性 大小 日期 时间 名称
----------- --------- ---------- ----- ----
目录 0 2018-11-27 20:37 AStartDemo\
文件 5179212 2018-11-22 19:14 AStartDemo\A Pathfinding.unitypackage
目录 0 2018-11-27 20:37 AStartDemo\AStartDemo\
目录 0 2018-11-27 20:37 AStartDemo\AStartDemo\Assets\
文件 30760 2018-11-22 19:14 AStartDemo\AStartDemo\Assets\12.unity
文件 197 2018-11-22 19:14 AStartDemo\AStartDemo\Assets\12.unity.me
目录 0 2018-11-27 20:37 AStartDemo\AStartDemo\Assets\AstarPathfindingProject\
文件 191 2018-11-22 19:14 AStartDemo\AStartDemo\Assets\AstarPathfindingProject.me
文件 62502 2018-11-22 19:15 AStartDemo\AStartDemo\Assets\AstarPathfindingProject\changelog.cs
文件 221 2018-11-22 19:15 AStartDemo\AStartDemo\Assets\AstarPathfindingProject\changelog.cs.me
文件 191 2018-11-22 19:15 AStartDemo\AStartDemo\Assets\AstarPathfindingProject\Core.me
文件 3637 2018-11-22 19:15 AStartDemo\AStartDemo\Assets\AstarPathfindingProject\defines.csv
文件 136 2018-11-22 19:15 AStartDemo\AStartDemo\Assets\AstarPathfindingProject\defines.csv.me
文件 191 2018-11-22 19:15 AStartDemo\AStartDemo\Assets\AstarPathfindingProject\Editor.me
目录 0 2018-11-27 20:37 AStartDemo\AStartDemo\Assets\AstarPathfindingProject\ExampleScenes\
文件 191 2018-11-22 19:15 AStartDemo\AStartDemo\Assets\AstarPathfindingProject\ExampleScenes.me
文件 326 2018-11-22 19:15 AStartDemo\AStartDemo\Assets\AstarPathfindingProject\ExampleScenes\_Example Scenes.txt
文件 136 2018-11-22 19:15 AStartDemo\AStartDemo\Assets\AstarPathfindingProject\ExampleScenes\_Example Scenes.txt.me
文件 191 2018-11-22 19:15 AStartDemo\AStartDemo\Assets\AstarPathfindingProject\ExampleScenes\Example10_la
文件 191 2018-11-22 19:15 AStartDemo\AStartDemo\Assets\AstarPathfindingProject\ExampleScenes\Example11_RVO.me
文件 191 2018-11-22 19:15 AStartDemo\AStartDemo\Assets\AstarPathfindingProject\ExampleScenes\Example12_Procedural.me
文件 191 2018-11-22 19:15 AStartDemo\AStartDemo\Assets\AstarPathfindingProject\ExampleScenes\Example13_Moving.me
文件 191 2018-11-22 19:15 AStartDemo\AStartDemo\Assets\AstarPathfindingProject\ExampleScenes\Example2_Terrain.me
文件 191 2018-11-22 19:15 AStartDemo\AStartDemo\Assets\AstarPathfindingProject\ExampleScenes\Example3_Recast_Navmesh1.me
文件 191 2018-11-22 19:15 AStartDemo\AStartDemo\Assets\AstarPathfindingProject\ExampleScenes\Example4_Recast_Navmesh2.me
文件 191 2018-11-22 19:15 AStartDemo\AStartDemo\Assets\AstarPathfindingProject\ExampleScenes\Example5_PointGraph.me
文件 191 2018-11-22 19:15 AStartDemo\AStartDemo\Assets\AstarPathfindingProject\ExampleScenes\Example6_Navmesh.me
文件 191 2018-11-22 19:15 AStartDemo\AStartDemo\Assets\AstarPathfindingProject\ExampleScenes\Example6_Navmesh_RichAI.me
文件 191 2018-11-22 19:15 AStartDemo\AStartDemo\Assets\AstarPathfindingProject\ExampleScenes\Example7_Door1.me
文件 191 2018-11-22 19:15 AStartDemo\AStartDemo\Assets\AstarPathfindingProject\ExampleScenes\Example8_PathTypes.me
文件 191 2018-11-22 19:15 AStartDemo\AStartDemo\Assets\AstarPathfindingProject\ExampleScenes\Example9_Penalties.me
............此处省略249个文件信息
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