资源简介
Unity内置着色器源码 版本: builtin_shaders-5.6.7f1.zip

代码片段和文件信息
// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)
using System;
using UnityEngine;
namespace UnityEditor
{
internal class StandardShaderGUI : ShaderGUI
{
private enum WorkflowMode
{
Specular
metallic
Dielectric
}
public enum BlendMode
{
Opaque
Cutout
Fade // Old school alpha-blending mode fresnel does not affect amount of transparency
Transparent // Physically plausible transparency mode implemented as alpha pre-multiply
}
public enum SmoothnessMapChannel
{
SpecularmetallicAlpha
AlbedoAlpha
}
private static class styles
{
public static GUIContent uvSetLabel = new GUIContent(“UV Set“);
public static GUIContent albedoText = new GUIContent(“Albedo“ “Albedo (RGB) and Transparency (A)“);
public static GUIContent alphaCutoffText = new GUIContent(“Alpha Cutoff“ “Threshold for alpha cutoff“);
public static GUIContent specularMapText = new GUIContent(“Specular“ “Specular (RGB) and Smoothness (A)“);
public static GUIContent metallicMapText = new GUIContent(“metallic“ “metallic (R) and Smoothness (A)“);
public static GUIContent smoothnessText = new GUIContent(“Smoothness“ “Smoothness value“);
public static GUIContent smoothnessScaleText = new GUIContent(“Smoothness“ “Smoothness scale factor“);
public static GUIContent smoothnessMapChannelText = new GUIContent(“Source“ “Smoothness texture and channel“);
public static GUIContent highlightsText = new GUIContent(“Specular Highlights“ “Specular Highlights“);
public static GUIContent reflectionsText = new GUIContent(“Reflections“ “Glossy Reflections“);
public static GUIContent normalMapText = new GUIContent(“Normal Map“ “Normal Map“);
public static GUIContent heightMapText = new GUIContent(“Height Map“ “Height Map (G)“);
public static GUIContent occlusionText = new GUIContent(“Occlusion“ “Occlusion (G)“);
public static GUIContent emissionText = new GUIContent(“Color“ “Emission (RGB)“);
public static GUIContent detailMaskText = new GUIContent(“Detail Mask“ “Mask for Secondary Maps (A)“);
public static GUIContent detailAlbedoText = new GUIContent(“Detail Albedo x2“ “Albedo (RGB) multiplied by 2“);
public static GUIContent detailNormalMapText = new GUIContent(“Normal Map“ “Normal Map“);
public static string primaryMapsText = “Main Maps“;
public static string secondaryMapsText = “Secondary Maps“;
public static string forwardText = “Forward Rendering Options“;
public static string renderingMode = “Rendering Mode“;
public static string advancedText = “Advanced Options“;
属性 大小 日期 时间 名称
----------- --------- ---------- ----- ----
目录 0 2019-02-25 13:49 CGIncludes\
文件 12725 2019-02-25 13:57 CGIncludes\AutoLight.cginc
文件 1741 2019-02-25 13:57 CGIncludes\GLSLSupport.glslinc
文件 34256 2019-02-25 13:57 CGIncludes\HLSLSupport.cginc
文件 4807 2019-02-25 13:57 CGIncludes\Lighting.cginc
文件 3537 2019-02-25 13:57 CGIncludes\SpeedTreeBillboardCommon.cginc
文件 4147 2019-02-25 13:57 CGIncludes\SpeedTreeCommon.cginc
文件 5183 2019-02-25 13:57 CGIncludes\SpeedTreeVertex.cginc
文件 23250 2019-02-25 13:57 CGIncludes\SpeedTreeWind.cginc
文件 11873 2019-02-25 13:57 CGIncludes\TerrainEngine.cginc
文件 3889 2019-02-25 13:57 CGIncludes\TerrainSplatmapCommon.cginc
文件 5390 2019-02-25 13:57 CGIncludes\Tessellation.cginc
文件 3527 2019-02-25 13:57 CGIncludes\UnityBuiltin2xTreeLibrary.cginc
文件 4738 2019-02-25 13:57 CGIncludes\UnityBuiltin3xTreeLibrary.cginc
文件 38494 2019-02-25 13:57 CGIncludes\UnityCG.cginc
文件 3561 2019-02-25 13:57 CGIncludes\UnityCG.glslinc
文件 7488 2019-02-25 13:57 CGIncludes\UnityCustomRenderTexture.cginc
文件 6689 2019-02-25 13:57 CGIncludes\UnityDeferredLibrary.cginc
文件 5465 2019-02-25 13:57 CGIncludes\UnityDeprecated.cginc
文件 2409 2019-02-25 13:57 CGIncludes\UnityGBuffer.cginc
文件 10002 2019-02-25 13:57 CGIncludes\UnityGlobalIllumination.cginc
文件 21217 2019-02-25 13:57 CGIncludes\UnityImageba
文件 10220 2019-02-25 13:57 CGIncludes\UnityInstancing.cginc
文件 1389 2019-02-25 13:57 CGIncludes\UnityLightingCommon.cginc
文件 8167 2019-02-25 13:57 CGIncludes\Unityme
文件 8039 2019-02-25 13:57 CGIncludes\UnityPBSLighting.cginc
文件 703 2019-02-25 13:57 CGIncludes\UnityShaderUtilities.cginc
文件 11338 2019-02-25 13:57 CGIncludes\UnityShaderVariables.cginc
文件 10619 2019-02-25 13:57 CGIncludes\UnityShadowLibrary.cginc
文件 2133 2019-02-25 13:57 CGIncludes\UnitySprites.cginc
文件 17532 2019-02-25 13:57 CGIncludes\UnityStandardBRDF.cginc
............此处省略186个文件信息
相关资源
- Unity3D登录界面工程
- unity3d反编译工具
-
UnityWebPla
yer及UnityWebPla yerFull -
UnityWebPla
yerFull - unity4.0官方正式版
- Behavior Designer 1.6.3(u2018.3.0).unitypa
- Unity纪念碑谷.rar
- A Pathfinding Project Pro v4.2.2.rar
- Unity 声音播放插件,支持将字符串转
- Gaia 1.7.2
- Unity3d实现扭动挤压浏览效果
- UnityShader卷轴效果
- 爱酱(绊爱Kizuna)模型
- 遗传算法越野小车unity5.5
- unity 3D 百度语音合成 并播放
- unity案例入门坦克大战源码
- Graph And Chart 1.91.unitypackage
- Animated Steel Coaster 1.51.rar
- Unity3D游戏开发.pdf 宣雨松著完整高清
- Unity3D版水果忍者
- unity3d爆炸特效包
- unity3d_见缝插针源码及报告.zip
- Unity3d车库场景模型
- unity3d 警察动画模型
- unity20多种烟雾以及爆炸特效
- unity博物馆.zip
- burpsuite_community社区版x86系统
- unity3D 新手引导遮罩,支持圆形和矩形
- 兼容unity的System.Drawing.dll
- unity3d枪支武器包FPS第一人称射击游戏
评论
共有 条评论