资源简介
imx6x gpu sdk for i.mx6q imx6d i.mx6dl i.mx6s vivante gpu 3d, 2d application
代码片段和文件信息
/****************************************************************************
* Copyright (c) 2012 Freescale Semiconductor Inc.
* All rights reserved.
*
* Redistribution and use in source and binary forms with or without
* modification are permitted provided that the following conditions are met:
*
* * Redistributions of source code must retain the above copyright notice
* this list of conditions and the following disclaimer.
*
* * Redistributions in binary form must reproduce the above copyright notice
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* * Neither the name of the Freescale Semiconductor Inc. nor the names of
* its contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS“ AND
ANY EXPRESS OR IMPLIED WARRANTIES INCLUDING BUT NOT LIMITED TO THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT
INDIRECT INCIDENTAL SPECIAL EXEMPLARY OR CONSEQUENTIAL DAMAGES (INCLUDING
BUT NOT LIMITED TO PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE
DATA OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
LIABILITY WHETHER IN CONTRACT STRICT LIABILITY OR TORT (INCLUDING NEGLIGENCE
OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE EVEN IF
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
Labels parameters
*****************************************************************************/
#include
GLvoid *pTexel;
// Fragment and vertex shaders code
const char *planefrag_shader_src = /*“uniform sampler2D sampler2d; \n“
“varying mediump vec2 myTexCoord; \n“
“void main (void) \n“
“ \n“
“{ \n“
“ gl_FragColor = texture2D(sampler2dmyTexCoord); \n“
“} \n“;*/
“#ifdef GL_FRAGMENT_PRECISION_HIGH \n“
“ precision highp float; \n“
“#else \n“
“ precision mediump float; \n“
“#endif \n“
“ \n“
//RGB
“uniform sampler2D s_texture; \n“
“varying vec3 g_vVSColor; \n“
“varying vec2 g_vVSTexCoord; \n“
“ \n“
“void main() \n“
“{ \n“
“ gl_FragColor = texture2D(s_textureg_vVSTexCoord); \n“
“} \n“;
const char *planevertex_shader_src =/* “attribute highp vec4 myVertex; \n“
“attribute mediump vec4 myUV; \n“
“uniform mediump mat4 myPMVMatrix; \n“
“varying mediump vec2 myTexCoord; \n“
“uniform mat4 g_matModelView; \n“
“uniform mat4 g_matProj; \n“
“attribute vec4 g_vPosition; \n“
“ \n“
“void main(void) \n“
“{ \n“
- 上一篇:C仿传奇代码.rar
- 下一篇:ISO26262 中文版本
相关资源
- gpu zen: advanced rendering techniques 彩色高
- physx3.2 sdk(3)
- physx3.2 sdk(2)
- physx3.2 SDK (1)
- NRF52832_SDK_15.0.0
- Real-Time Rendering Fourth Edition
- jdk-8u231-macosx-x64.dmg JDK8最新官方SDK
- 安装HiMobileCam_SDK需要的工具集.rar
- 海康流媒体SDK开发
- 人脸识别sdk,含单目活体检测
- Mac版 dart sdk
- 2019最新版eclipse.rar
- installer_r24.4.1-windows
- CUDA并行程序设计 GPU编程指南[中文版
- Kinect+v2+Examples+with+MS-SDK
- win_sdk_10.0.10586 离线安装版 (part 2)
- X-CUBE-MCSDK-FUL_5.4.3.rar
- Urovo_Mobile_Device_SDK_chs-20150930.zip
- master_slave_ble_demo_sdk15.3.zip
- 编译HiMobileCam_SDK需要的源码集.rar
- informix client sdk.3.50.TC9.WIN
- Simplygon SDK LOD生成工具
- cc3200sdk-1.3.0
- 基于MT2625的NBIOT模块N256模块SDK和硬件
- FH8830 SDK20170630
- ogre1.10.12 vc15 x64 的sdk安装
- en.x-cube-mcsdk-ful_5.3.3.zip
- HI3520DV200官方硬件部分的SDK加自己转换
- tensorflow_gpu-1.4.0-cp35-cp35m-win_amd64.whl
- GPU Pro 360 Guide to Shadows-Wolfgang Engel-20
评论
共有 条评论