资源简介
Marvelous Techniques is a asset package which includes tools to make powerful games with very popular flat atmospheric graphics style used in many top selling games recently.
The package suits for all people with every skill level.
Prototyping of different game styles is fast thanks to easy to use shaders and tools.
This asset package is unique and you can't find anything similar from the Asset Store. When purchased you don't only get the package you get premium support so all your problems wi
The package suits for all people with every skill level.
Prototyping of different game styles is fast thanks to easy to use shaders and tools.
This asset package is unique and you can't find anything similar from the Asset Store. When purchased you don't only get the package you get premium support so all your problems wi
代码片段和文件信息
using System;
using UnityEditor;
using UnityEngine;
namespace UnityStandardAssets.ImageEffects
{
[CustomEditor(typeof (Antialiasing))]
public class AntialiasingEditor : Editor
{
private Serializedobject serObj;
private SerializedProperty mode;
private SerializedProperty showGeneratedNormals;
private SerializedProperty offsetScale;
private SerializedProperty blurRadius;
private SerializedProperty dlaaSharp;
private SerializedProperty edgeThresholdMin;
private SerializedProperty edgeThreshold;
private SerializedProperty edgeSharpness;
private void OnEnable()
{
serObj = new Serializedobject(target);
mode = serObj.FindProperty(“mode“);
showGeneratedNormals = serObj.FindProperty(“showGeneratedNormals“);
offsetScale = serObj.FindProperty(“offsetScale“);
blurRadius = serObj.FindProperty(“blurRadius“);
dlaaSharp = serObj.FindProperty(“dlaaSharp“);
edgeThresholdMin = serObj.FindProperty(“edgeThresholdMin“);
edgeThreshold = serObj.FindProperty(“edgeThreshold“);
edgeSharpness = serObj.FindProperty(“edgeSharpness“);
}
public override void OnInspectorGUI()
{
serObj.Update();
GUILayout.Label(“Luminance based fullscreen antialiasing“ Editorstyles.miniBoldLabel);
EditorGUILayout.PropertyField(mode new GUIContent(“Technique“));
Material mat = (target as Antialiasing).CurrentAAMaterial();
if (null == mat && (target as Antialiasing).enabled)
{
EditorGUILayout.HelpBox(“This AA technique is currently not supported. Choose a different technique or disable the effect and use MSAA instead.“ MessageType.Warning);
}
if (mode.enumValueIndex == (int) AAMode.NFAA)
{
EditorGUILayout.PropertyField(offsetScale new GUIContent(“Edge Detect Ofs“));
EditorGUILayout.PropertyField(blurRadius new GUIContent(“Blur Radius“));
EditorGUILayout.PropertyField(showGeneratedNormals new GUIContent(“Show Normals“));
}
else if (mode.enumValueIndex == (int) AAMode.DLAA)
{
EditorGUILayout.PropertyField(dlaaSharp new GUIContent(“Sharp“));
}
else if (mode.enumValueIndex == (int) AAMode.FXAA3Console)
{
EditorGUILayout.PropertyField(edgeThresholdMin new GUIContent(“Edge Min Threshhold“));
EditorGUILayout.PropertyField(edgeThreshold new GUIContent(“Edge Threshhold“));
EditorGUILayout.PropertyField(edgeSharpness new GUIContent(“Edge Sharpness“));
}
serObj.ApplyModifiedProperties();
}
}
}
属性 大小 日期 时间 名称
----------- --------- ---------- ----- ----
文件 263 2016-03-28 19:02 Marvelous Techniques\.gitignore
文件 2873 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects\AntialiasingEditor.cs
文件 198 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects\AntialiasingEditor.cs.me
文件 7741 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects\BloomAndFlaresEditor.cs
文件 198 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects\BloomAndFlaresEditor.cs.me
文件 8019 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects\BloomEditor.cs
文件 198 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects\BloomEditor.cs.me
文件 4167 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects\CameraMotion
文件 198 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects\CameraMotion
文件 4424 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects\ColorCorrectionCurvesEditor.cs
文件 198 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects\ColorCorrectionCurvesEditor.cs.me
文件 3645 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects\ColorCorrectionLookupEditor.cs
文件 198 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects\ColorCorrectionLookupEditor.cs.me
文件 7119 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects\DepthOfFieldDeprecatedEditor.cs
文件 198 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects\DepthOfFieldDeprecatedEditor.cs.me
文件 4383 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects\DepthOfFieldEditor.cs
文件 198 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects\DepthOfFieldEditor.cs.me
文件 2460 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects\EdgeDetectionEditor.cs
文件 198 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects\EdgeDetectionEditor.cs.me
文件 4641 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects\NoiseAndGrainEditor.cs
文件 198 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects\NoiseAndGrainEditor.cs.me
文件 4409 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects\SunShaftsEditor.cs
文件 198 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects\SunShaftsEditor.cs.me
文件 4511 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects\TonemappingEditor.cs
文件 198 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects\TonemappingEditor.cs.me
文件 2854 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects\VignetteAndChromaticAberrationEditor.cs
文件 198 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects\VignetteAndChromaticAberrationEditor.cs.me
文件 192 2016-03-28 19:03 Marvelous Techniques\Assets\Editor\ImageEffects.me
文件 192 2016-03-28 19:03 Marvelous Techniques\Assets\Editor.me
文件 371522 2016-03-28 19:06 Marvelous Techniques\Assets\MarvelousTechniques\Documentation\MarvelousTechniques.pdf
............此处省略1369个文件信息
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