资源简介
unity的泡泡龙游戏源码,因本人缺积分才上传资源来收集一些分数。绝对没有骗人, 资源真实有效,请尽量使用稍低版本的unity打开。大家如果不放心可以加我qq来详细询问。qq号在我第四篇博客中可以看到。在这里就不写出来了!后续还会有资源分享哦,请大家持续关注我。
代码片段和文件信息
/*******************************************************************************
* Copyright 2012-2014 One Platform Foundation
*
* Licensed under the Apache License Version 2.0 (the “License“);
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing software
* distributed under the License is distributed on an “AS IS“ BASIS
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
******************************************************************************/
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using UnityEngine;
namespace OnePF
{
/**
* Container for finished purchases and store listings
*/
public class Inventory
{
private Dictionary _skuMap = new Dictionary();
private Dictionary _purchaseMap = new Dictionary();
public Inventory(string json)
{
var j = new JSON(json);
foreach (var entry in (Listject>) j.fields[“purchaseMap“])
{
Listject> pair = (Listject>) entry;
#if UNITY_IOS
string key = OpenIAB_iOS.StoreSku2Sku(pair[0].ToString());
// TODO: use same cotr on all platforms. Test why it works on Android json
Purchase value = new Purchase((JSON) pair[1]);
#else
string key = pair[0].ToString();
Purchase value = new Purchase(pair[1].ToString());
#endif
_purchaseMap.Add(key value);
}
foreach (var entry in (Listject>) j.fields[“skuMap“])
{
Listject> pair = (Listject>) entry;
#if UNITY_IOS
string key = OpenIAB_iOS.StoreSku2Sku(pair[0].ToString());
SkuDetails value = new SkuDetails((JSON) pair[1]);
#else
string key = pair[0].ToString();
SkuDetails value = new SkuDetails(pair[1].ToString());
#endif
_skuMap.Add(key value);
}
}
#if UNITY_WP8
public Inventory()
{
}
#endif
public override string ToString()
{
StringBuilder str = new StringBuilder();
str.Append(“{purchaseMap:{“);
foreach (var pair in _purchaseMap)
{
str.Append(“\““ + pair.Key + “\“:{“ + pair.Value.ToString() + “}“);
}
str.Append(“}“);
str.Append(“skuMap:{“);
foreach (var pair in _skuMap)
{
str.Append(“\““ + pair.Key + “\“:{“ +
属性 大小 日期 时间 名称
----------- --------- ---------- ----- ----
目录 0 2018-07-24 21:38 unity-BubbleDragen\
目录 0 2018-07-24 21:33 unity-BubbleDragen\Assets\
目录 0 2018-07-24 21:33 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\
文件 191 2018-07-24 21:33 unity-BubbleDragen\Assets\BubbleShooterEasterBunny.me
目录 0 2018-07-24 21:33 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation\
文件 107 2015-11-25 00:40 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation.me
文件 6056 2015-11-25 00:42 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation\1.controller
文件 95 2015-11-25 00:42 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation\1.controller.me
文件 6056 2015-11-25 00:40 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation\2.controller
文件 95 2015-11-25 00:40 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation\2.controller.me
文件 6056 2015-11-25 00:42 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation\3.controller
文件 95 2015-11-25 00:42 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation\3.controller.me
文件 12612 2015-11-25 00:42 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation\ball_appier.anim
文件 95 2015-11-25 00:42 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation\ball_appier.anim.me
文件 7040 2015-11-25 00:43 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation\boom_05.controller
文件 95 2015-11-25 00:43 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation\boom_05.controller.me
文件 11908 2015-11-25 00:41 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation\brownSplash.anim
文件 95 2015-11-25 00:41 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation\brownSplash.anim.me
文件 22164 2015-11-25 00:42 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation\button_controller.controller
文件 95 2015-11-25 00:42 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation\button_controller.controller.me
文件 12592 2015-11-25 00:41 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation\button_idle.anim
文件 95 2015-11-25 00:41 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation\button_idle.anim.me
文件 12952 2015-11-25 00:41 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation\Button_show.anim
文件 95 2015-11-25 00:41 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation\Button_show.anim.me
文件 12564 2015-11-25 00:43 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation\cat_idle.anim
文件 95 2015-11-25 00:43 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation\cat_idle.anim.me
文件 12792 2015-11-25 00:41 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation\expl.anim
文件 95 2015-11-25 00:41 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation\expl.anim.me
文件 12332 2015-11-25 00:41 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation\fire.anim
文件 95 2015-11-25 00:41 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation\fire.anim.me
文件 6048 2015-11-25 00:41 unity-BubbleDragen\Assets\BubbleShooterEasterBunny\Animation\Fire.controller
............此处省略2045个文件信息
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