#include
#include
#include
#include
#include
#include
#include
#include
#include
#include
using namespace std;
void color(int col)
{
HANDLE hConsole = GetStdHandle((STD_OUTPUT_HANDLE));
SetConsoleTextAttribute(hConsole col);
}
inline void shuchu(int y int x int p)
{
HANDLE hOut;
COORD pos = { 0 0 };
hOut = GetStdHandle(STD_OUTPUT_HANDLE);
pos.X = x + x;
pos.Y = y;
SetConsoleCursorPosition(hOut pos);
if (p == ‘□‘)
printf(“ “);
else if (p == ‘■‘)
printf(“■“);
else if (p == 2)
{
color(8);
printf(“●“);
color(7);
}
else if (p == 3)
{
color(4);
printf(“●“);
color(7);
}
}
void chushihua(int map[][39])
{
int i;
for (i = 0; i < 39; i++)
{
map[0][i] = map[i][0]
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